<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Building Games for the iPhone (and other platforms)</title>
	<atom:link href="http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/feed/" rel="self" type="application/rss+xml" />
	<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/</link>
	<description>Ramin Firoozye's Public Whisperings</description>
	<lastBuildDate>Sat, 27 Feb 2010 19:55:47 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: magnetic motors</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-197</link>
		<dc:creator>magnetic motors</dc:creator>
		<pubDate>Tue, 02 Feb 2010 08:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-197</guid>
		<description>Finally, Finally...I&#039;ve been looking for this information for a long time. Thanks</description>
		<content:encoded><![CDATA[<p>Finally, Finally&#8230;I&#8217;ve been looking for this information for a long time. Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CArlos</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-191</link>
		<dc:creator>CArlos</dc:creator>
		<pubDate>Mon, 11 Jan 2010 20:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-191</guid>
		<description>thanks.</description>
		<content:encoded><![CDATA[<p>thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simer</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-74</link>
		<dc:creator>Simer</dc:creator>
		<pubDate>Mon, 07 Sep 2009 05:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-74</guid>
		<description>Good work man ... thanks ...</description>
		<content:encoded><![CDATA[<p>Good work man &#8230; thanks &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ramin</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-67</link>
		<dc:creator>ramin</dc:creator>
		<pubDate>Wed, 05 Aug 2009 19:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-67</guid>
		<description>@Jan You can develop the game logic and 3D elements, etc in the Windows-based Shiva IDE and save it to a &#039;pack&#039; file. To publish for an iPhone you&#039;ll have to download the Mac-only iPhone Authoring tool, hand it the pack file and let it generate and sign the final binary.

So technically you don&#039;t need a Mac to develop a game, but you&#039;ll need one to publish the final product. It may be possible to use Hackintosh and VMWare to run MacOS on top of your Windows OS and do this last step on the same machine.</description>
		<content:encoded><![CDATA[<p>@Jan You can develop the game logic and 3D elements, etc in the Windows-based Shiva IDE and save it to a &#8216;pack&#8217; file. To publish for an iPhone you&#8217;ll have to download the Mac-only iPhone Authoring tool, hand it the pack file and let it generate and sign the final binary.</p>
<p>So technically you don&#8217;t need a Mac to develop a game, but you&#8217;ll need one to publish the final product. It may be possible to use Hackintosh and VMWare to run MacOS on top of your Windows OS and do this last step on the same machine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jan</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-65</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Sat, 25 Jul 2009 23:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-65</guid>
		<description>...runs under Windows..., does it means i do not need to have mac (os x) to develop games?</description>
		<content:encoded><![CDATA[<p>&#8230;runs under Windows&#8230;, does it means i do not need to have mac (os x) to develop games?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bryan</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-44</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Thu, 04 Jun 2009 01:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-44</guid>
		<description>Wow! Awesome overview mate... Thanks for doing a lot of the research that I need to do!</description>
		<content:encoded><![CDATA[<p>Wow! Awesome overview mate&#8230; Thanks for doing a lot of the research that I need to do!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: directory submission</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-39</link>
		<dc:creator>directory submission</dc:creator>
		<pubDate>Fri, 08 May 2009 17:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-39</guid>
		<description>How do I add this to my RSS reader? Sorry I&#039;m a newbie :(</description>
		<content:encoded><![CDATA[<p>How do I add this to my RSS reader? Sorry I&#8217;m a newbie <img src='http://ramin.firoozye.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philippe</title>
		<link>http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/comment-page-1/#comment-7</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Wed, 25 Feb 2009 09:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://ramin.firoozye.com/?p=92#comment-7</guid>
		<description>Hi,
Nice article. Very useful!

Another open source engine for iPhone is cocos2d:
http://code.google.com/p/cocos2d-iphone/</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Nice article. Very useful!</p>
<p>Another open source engine for iPhone is cocos2d:<br />
<a href="http://code.google.com/p/cocos2d-iphone/" rel="nofollow">http://code.google.com/p/cocos2d-iphone/</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
