Talk Funnel

Ramin Firoozye's (occasional) Public Whisperings

Tag: iphone

Building Games for the iPhone (and other platforms)

Almost overnight a lot of apps have popped-up for the iPhone and many of them are games. Quite a few of them look like they were developed by hobbyists over a weekend (not that there’s anything wrong with that). But developing a quality, professional game for the iPhone is still a time-consuming and difficult task. [...]

Easy UIView debugging on the iPhone

The user interface of the iPhone is based on a series of nested UIView objects, arranged in a view-subview/parent-child relationship. When building a complex application with a lot of views, sometimes it’s handy to be able to see exactly what that relationship is. But if you try to print out the value of a UIView [...]

Thoughts on Professional iPhone Development

Idea vs. Execution Raven Zachary in a post on the O’Reilly Inside iPhone Blog raises the old idea vs. execution argument. *Sigh*. This is the same debate I’ve been hearing (and having) for the past twenty years and it keeps popping back up again. Folks, it’s not zero-sum / either-or. It’s both. One hand holding [...]

Notes from the iPhone Tech Talk

I spent all yesterday at Apple’s first iPhone Tech Talk in San Francisco (technically, Paris was first because of time differences, but we won’t quibble). After seeing the schedule of events (and having attended WWDC) my expectations for getting new technical information were pretty low. Boy, was I wrong. The talk itself was under NDA [...]

Re-launch

I totally blame my absence from this space on Twitter, for sucking away what little time and energy I have to write things. However, with the removal of the iPhone NDA, I’m going to re-focus on what I’ve been spending most of my working time these days: iPhone app development. That is not to say [...]

Location + Orientation = Action!

Image: Wikipedia In the early 1990′s, I got involved with a local arts group called George Coates Performance Works (GCPW). The productions combined opera, theater, music, live projection, videoconferencing, and a lot of new technology — mostly donated by companies like Apple and SGI, but also some lab oddities scavenged around Silicon Valley. In one [...]

Flow Control – Part II

Photo via CNET Looks like a lot of people are getting the so-called iPhone developer program ‘rejection’ letters from Apple. John Gruber points out that developers can already write applications with the existing SDK. But there’s a chain-reaction that emanates from this rejection / delay / waitlist letter (which I got too, for the record). [...]

Flow Control

Yesterday, I speculated as to how Apple might try to manage the flow of iPhone apps wanting to make their way onto the App Store. Seems like one way to do it is to throttle it at the inlet. Yeah, that’ll keep the developers enthused.

The impending iPhone application traffic jam

Mike Cane raises a number of good questions about the impending rollout of iPhone/iTouch apps. My personal belief is that initially there will be a lot of overlapping productivity apps across the board: ‘to-do’ list managers, note-taking apps, etc. as well as a flood of games, all vying for attention. It’ll be like the grand [...]

The iPhone as an e-Book reader

The iPhone doesn’t have a real e-Book reader (at least none that don’t require jailbreaking). Reading scanned images isn’t much fun either. In the meantime, there’s an easy built-in way to get there — good old PDF attachments: Download an E-book as a PDF file. Multiple small chapters work best. There are a few free [...]